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1 August, 2008

Bye Bye SMS  Comments 

Filed under: Pervasive gaming, Technology and geeky stuff — Sky @ 9:15 am

My real-world mixed-reality games were originally built to depend primarily on SMS (AKA “TXT” in the US) messaging. As the years went on (I started this in 2002) I found that I had to develop the games further so they could be played by email. As they became more location-independent, playing by email made more sense, and people really wanted to play by regular email rather than just on phones.

Then came the iPhone. And rich (HTML) email entered the picture for mobile devices. And richer and longer in-game responses from players. (SMS is only 160 characters, while email doesn’t have this limit, and thus is so much more fun.)

Well, over time that changed. Sometimes text messages are delayed for a substantial time (can tale hours), and our games are real-time so any delay beyond say one minute is a catastrophe. And then more and more phones became capable of sending text messages to email addresses - it had only been T-Mobile at first, and now it’s most phones. Today, at least 50% of phones in the US are capable of sending/receiving email, even thru the SMS mechanisms (there is an SMS-to-email interface on all systems).

So we’ve made a number of improvements in our games that permit play from regular email as well as mobile email-capable devices like phones, PDAs and smartphones.

And it looks like 2008 may be the year that we’ll develop more of these new, rich street games based on HTML email, and still played from mobile devices like the iPhone.

Yesterday (July 31st) we sat down and planned the trajectory for the next few such experience for YBCA - this is going to be fun. Watch for more on this as we announce the next YBCA game (October).

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22 May, 2008

Faces of Happiness- more community-based art  Comments 

Filed under: Media, Pervasive gaming, Project Happiness — Sky @ 10:19 am

Faces of HappinessWe launched a new activity a couple of weeks ago and we hope it will build up over time. Called Faces of Happiness, it’s an interactive process by which the Project Happiness community can create an online photo mosaic based on four key questions and on “your” reactions to them thru photography.

You play using email and your digital photos. We suggest that you play from a mobile phone, but you can use regular email if your phone doesn’t do photos.

Visit Faces of Happiness to play.

Or just go take a look at the photo mosaic.

See also the Project Happiness blog.

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15 May, 2008

Art in Public Places- Animation on the wall  Comments 

Filed under: Entertainment, Pervasive gaming — Sky @ 5:28 pm
In my Art in Public Places category. Consider the following animated art. This is totally amazing and even better than claymation! I’m going to go get some of my San Francisco graffiti photos and post them too (I took about 100 of them last weekend.) SF and environs is full of old World War II battlements (never used) that get spraypainted with the most wonderful graffiti. But this video takes the prize!

MUTO a wall-painted animation by BLU from blu on Vimeo.
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24 February, 2008

Co-Creating Art (Making Peace) for The Missing Peace  Comments 

Filed under: Audio interviews, Media, Pervasive gaming, Video — Sky @ 7:43 pm

Late last year, as The Missing Peace (TMPP) was being prepared for exhibition in San Francisco, I began working on an adaptation of my Pervasive Interactive Technologies so that I could run a location-based mobile phone “game” in conjunction with TMPP and Yerba Buena Center for the Arts. My idea was to have mobile phone users begin this new game at home and complete the game at YBCA, where they would visit the exhibition. Please join us at Making Peace after you read this article!

I had met Joel Barraquiel Tan, the Director of Community Engagement for YBCA, about two years ago, so he already knew about my technologies and games - one of which is played at Yerba Buena Gardens, right outside his front door. In one quick conversation, however, we took a huge jump forward…

(more…)

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